House
2
Boss:
Freddy's Face
Best
Dream Warrior: The Acrobat
Strategy:
Basically stay on the left side of the room and wait
until
Freddy
is close enough, then throw the javelin at him.
Beware of the
tongues
that come from his mouth. Kill them as he
releases them if you
can,
or they will build up and cause major problems.
When you defeat
him,
you recieve a key and a extra life.
House
3
Boss:
Freddy's Glove
Best
Dream Warrior: Shadow Warrior
Strategy:
This time Freddy's Glove is moving all over the area
and not
attached
to anything. It will bounce around the room, use
the Shadow
Warrior
to jump kick it. Be sure to not go to high to
low when kicking
the
Glove. If you are to high, or to low, you will
be hurt instead.
Try
to time your kicks as the Glove bounces off the wall.
Junk
Yard
This
is a one floor area. There are some challenging
areas, just beware
of
jumps, because if you fall it takes one life away.
Also beware, the
trucks
may cause some bones to blend in with them.
Boss:
Skeleton Bat
Best
Dream Warrior: Shadow Warrior
Strategy:
Basically the same as House 3 Freddy's Glove.
The bat will
fly
around, but release smaller bats. Simply jump
kick him with the
Shadow
Warrior. Soon he'll be dead and you'll have the
key and extra
life.
Elm
St. Cemetery
This
board can be somewhat challenging. Mainly
because you need to use
the
bubbles to jump across areas. The bubbles are
very small, and they
pop
if you are on them for to long. So you basically
jump, then quickly
jump
again.
Boss:
Freddy Ghost
Best
Dream Warrior: Shadow Warrior
Strategy:
Similar to the other flying bosses, this Freddy is in
the
form
of one of the ghost enemies, but with Freddy's head.
He keeps
dispensing
the smaller ghost enemies, which can be a real
annoyance.
Try
to dodge them the best you can, use the flying kick
maneuver, as it
helps
greatly and lowers the risk of you getting hit.
And per usual,
you receive your key and extra life afterwards.
Freddy's
House
Boss:
Freddy's Head & Glove
Best
Dream Warrior: Shadow Warrior
Strategy:
As usual, jump kicks work the best. Reason
being, is that
while
jumping to dodge, it attacks also. Best move
around quickly to
dodge
the Head and Glove. Beware of the blood that
drips from Freddy's
head
occasionally. You will recieve a key and a extra
life after this
bosses
defeat.
Elm
St. High School
The
school requires you to use all the Dream Warriors.
Reason being is
because
you fight each boss once again here, in the same order
as
before.
Use the same strategies as above. The
Necromancer must be used
in
some areas to make certain jumps.
Boss:
Previous Bosses, Freddy
Best
Dream Warrior: All
Strategy:
To reach the bosses you must enter the hole that had
fire in
it,
keep an eye out for it as you go through the board.
This is about
halfway
through the basement. The fire goes out when
you've recieved
all
the bones, which allows you to enter it. It has
a platform above it
also,
which drips blood, produces skeletons, and another to
the right a
bit,
that produce the zombie type men. Also there is
a row of spikes
nearby.
Okay, you finally found the bosses, killed them all.
Now for
the
final fight. The big one. The mother of
them all. Freddy is here.
You
fight him next to the furnace. He is the exact
same as he is in the
Dream
World fights when it says "Freddy Is
Coming!" And uh, just as
easy.
Smack him around a bit with the Necromancer and your
done. Your
character
will throw the bones in the furnace. Then you'll
get the
ending
message which will leave you in suspense.
Because as you know,
true
horror icons never die. They just fade away for
awhile.
***************
-CODES-
These
codes are for the Game Genie:
Codes:
Effect:
SUELSUVS
Infinite Lives
PAUVEZLA
1 Continue
TAUVEZLA
6 Continues
PAUVEZLE
9 Continues
AESSLAEA
Don't lose 'zzz' when hit
AAXOLAPA
Don't lose 'zzz' when standing still
ZAXOLAPA
Lose 'zzz' quicker
IEULIGLA
Mega-jumping teenagers
***************
-TIPS-
Take
your time. This is the best tip I can offer.
The game is rather
simple
as long as you take your time and don't get in a
hurry.
Beware
of tricky jumps. Make sure you reach the edge
before jumping, or
you
could fall short.
Sometimes
it is best to dodget enemies rather than fight.
When
damaged, you are invisible for a short period of time.
You can use
this
to your advantage.
The
Shadow Warrior is the overall best Dream Warrior.
This is mainly
due
to his jump kick ability. This allows you to
jump at enemies and
damage
them, rather than be damaged.
The
Necromancer is useful in some situations, but overall
is the worst.
His
shots miss a lot due to the games poor collision
detection.
***************
-DISCLAIMER/CREDITS-
This
FAQ is written exclusively for www.gamefaqs.com, and
may not be
used
in full, or partial form, on any other website, book,
or any other
publication
without written permission from me. To recieve
my
permission,
please email me at cheesemonkey@worldnet.att.net.
I would
like
to thank the following:
GameFAQs.com
LJN
Toysb Ltd.
Nintendo
Enteractive
***************
-CLOSING
NOTES-
If
you would like to use this FAQ on your website, book,
etc., please
email
me at cheesemonkey@worldnet.att.net. Also use
that address if you
have
any questions, comments, corrections, etc.
This
document is copyright 2000 by Freddie Byies
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